A lot of the VZTZ people seem to think that no matter what type of server is launched, there is going to be a large, steady population. Neither teams nor FFA rule type will straight up result in the server dying, but with FFA - you can count on (for the most part) very few 'new' people playing the server.
Solutions to team based servers have been addressed a bunch of times - hardcoded no x-teaming, FFA PvP in zones with raid targets/peak-level interest, all classes available to BOTH teams, etc.
Admittedly, there's still some issues such as zones adjacent to raid targets and a potential lopsided population balance, but the gains outweigh these.
For what it's worth, I don't plan on playing on the server anymore as playing EQ for a week reminded me of how slow the PvP and game in general are.
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