Quote:
Originally Posted by loramin
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An impartial observer would logically conclude that Rogean and Nilbog want the server to be dominated by "mega guilds", and that they setup the server rules to encourage such guilds to form.
I'm not saying I personally believe that, but if you step back and look at the system, the incentives in that system, and who ultimately decides how that system will work ... it's hard not to draw that conclusion.
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P.S. I'm
not passing judgment on R&N for this one way or the other: I'm just saying we've had ten years of the server, R&N have set the rules for ten years, and (as was pointed out) mega guilds have dominated for ten years. It's hard not to see a connection between those facts, but whether the result is ultimately good or bad comes down to opinion.
One can certainly argue "that's how live was" ... but that's only half correct. Every live server did have a "top guild" or three: that's true. But the top guilds on live "dominated" by recruiting the most active players and then beating the most PvE content. In other words, they won by playing the game of EverQuest "the best".
Guilds here don't dominate that way, they dominate by winning the non-classic P99 "race" rules. Now to be fair R&N
had to do something unclassic: it's impossible to have a classic system here because we have way more neckbeards with may more knowledge.
But still, there are other unclassic options (and arguably some are
more classic than the current system). Until R&N tries one of those systems (instances, rotations, or anything else except racing) it seems inevitable that a new group of neckbeards will always take over and prevent other players from getting to experience content, whenever the previous group makes such a mess of itself that it falls apart.