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Old 08-18-2019, 07:43 AM
Zuranthium Zuranthium is offline
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Join Date: May 2011
Location: Plane of Mischief
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There's so many places where more dungeons can be put in, and also more outdoor areas that are seen on the world map, but weren't in game. Beefing up some of the existing outdoor zones would be good too (mainly in content but also in size for some places).

Spatially, the way Antonica exists in-game is kind of a mess compared to the map. West Karana is a lot wider than it needs to be (although I like it that way) and too short height-wise. The "Desert of Ro" zones should be MUCH wider, and a bit taller too, and there needs to be other zones between that section and South Karana/Ogguk (which itself appears to exist in the center of some grassy area, rather than connecting immediately to The Feerroot). Rathe Mountains and Lake Rathe have their positions flipped, and both Rathe Mountains and Innothule Swamp should be shifted 90 degrees in terms of how wide/tall they are supposed to be. Halas should also be further north and way more east.

Ideally I see the game world as having 10 "sections" where a significant amount of players should viably be able to go Level 1-->60, without even sticking to the same leveling path, and get good loot at the same time:

Antonica (West + Central + East)
Faydwer (West + East)
Kunark (West + East)
Odus
"Oceans" (North + South) - facilitated by a more robust boat system, which also helps with general inter-continent travel.

Then there's also Velious for more higher end content.

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
In fairness a lot of the 'zones' on the map are actually areas inside other zones... I think.
There's really a LOT missing:

*5 different lake zones (only 2/7 lakes on the old world map are in game)
*the barren coast
*jaggedpine forrest
*unkempt woods
*southern qeynos hills, and another zone south of there, unless included together as one huge zone
*the dead hills
*the northlands or the frigid plains (depending on how you situate that area; one of them is the current tundra area next to the mountains, but the other is missing)
*the nest
*at least one zone west of Oasis (logistically there should be several, unless this is going to be single massive zone)
*the loping plains
*hills of shade
*dragonscale hills
*the buried sea
*broken skull rock
*abysmal sea (which looks like it should maybe be the size of the Pacific, bridging a looooong gap between Odus and Faydwer)

Many of these were put into the game in later EQ expansions, but generally the implementation was not interesting or even in the right place, and quite a few are still missing: all of the lake zones, curiously, and most of the zones that should be over in Western Antonica. I was always sad the "dead hills" area on the world map didn't exist. Seemed like it would have been a spooky place.
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