Quote:
Originally Posted by Lurgort/Sseri
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Necros have way more 'oh shit' tools. You have FD, if it fails, you can root an add then Harmshield or Gate, or root both adds and FD again. With a Circlet of Shadow, you can also get up instantly from a FD and invis yourself against mobs who can't see invis. Levant is self-evac at night. You also have Lich line and lifetaps / HoT DoTs for mana regen while a mage has medding and mod rods.
Much more survivability and utility,
A Necro is a swiss army knife while a Mage is a hatchet.
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This probably my biggest contention. A necro has potential to not die. A mage pretty much has to accept the death and hope he is bound close.
Do better clarify for a noob, can you provide examples on where and what a necro can solo and why they can and mage cant?
Like, necros can solo felwithe guards with root rotting. Can a mage also solo them at the same level at relatively the same pace? Will they burn through too much mana and components and have a long down time to make that camp viable?
If these questions are annoyingly noob, I apologize. I havent played in a very long time.