Enchanter is clearly the strongest solo class, and being cheap to equip compared to its closest competitor (shaman) acts heavily in the enchanter's favor as well. Of course there's the usual disclaimer that strongest overall doesn't necessarily mean best for all individuals. I loathe trying to play enchanter because it's too random and with too much constant attention required. Give me something that's more laid-back, even if it's more limited.
As for duos, let's be realistic: clerics are favored for convenience. They can effectively heal those high-health pets without slowing 'em and they can rez the enchanter when he dies which tends to happen a lot. In terms of raw power I'm not sure there's any content enchanter/cleric can do that enchanter/shaman cannot, and the same is true vice versa. When push comes to shove there's precious little either duo can do that the enchanter can't solo if he feels like it. Power is effectively equal.
On the melee side the same is true of Monk/shaman and SK/Shaman. Folks can and do argue over minutae but in practice they end up doing the same stuff. There are only so many places to go in-game. Monks'll gain an edge if you're talking endgame equipment but prior to then, not much real difference.
Danth
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