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Old 09-25-2019, 10:59 AM
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
You're missing the point. I was pointing out that the min-maxers on Classic WOW significantly changed the way that the game was played vs a vanilla experience - and part of this change has caused many classes to be excluded in order to ensure maximal xp/hour gain.
People figured it out way before classic WOW came out. I played on Tholuxe in 2000 or so, early Kunark. By then there were next to no hybrids on a new server. No one was going to invest in a weak class. The ratio of warrior: pal, warrior: SK, warrior: ranger was about 20:1. I did find it curious that warrior was relatively popular.

The fix later on in POP era (maybe late Luclin era?) was a pretty good one, much higher exp bonuses for grouping. It killed solo and small group aside from farming but IMO that wasn't a bad thing.
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