Cleric - Level 14
Druid - Level 14
Shaman - Level 14
Necromancer - Level 12
Wizard - Level 12
Magician - Level 12
Enchanter - Level 12
So these are the cats that can bind.
I have a shaman bound at firepots on blue already.
Wizards and Druids can already port so they benefit less.
But I do lose out on porting for cash.
Enchanters can illusion and faction themselves well but then they don't benefit from guise as much... But charm allows them to get a lot of other things...
Clerics get rezz too... Starting to think about that, both clerics and Necros should have an easier time on guise and other camps.
Race/god becomes a problem as well.
So I'm thinking Mage or Necro... Other clases could buy a shot of locket of escape...
Does Skeleton illusion spells do anything for faction?
Mages i've heard are great soloers in classic.
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