You just want him to roll a mage so you can get infinite free throwing items, dontcha? Heh. If whatever class you play is going to be in melee range it's going to take aggro from whatever pets you have out.
I think SKs are more efficient for generating aggro, mainly because darkness will both taunt well and snare. Sounds like you are going to have tons of root potential already on the team, which is the major draw of the paladin IMO. Ranger is basically like the SK without FD, weaker tank, no bash, can't be ogre/troll, but can root like pally.
So specicially in that team, replacing the monk, I'd go
1. SK
2. Paladin
3. Ranger
Monks aren't terribly good tanks in vanilla EQ, not good at generating aggro, absorbing damage, or having the hit points to eventually make complete healing efficient. they are reasonably self sufficient as far as melee/hybrids go but you have little need for self sufficiency with a consistent group.
Have you considered a bard? With the bard if any of the other people aren't playing the team will still be great. Very good aggro generation if you want to tank and actually wears plates of armor instead of frilly dresses dresses. They also pull quite well if that's really what you want to do. Be way more desired in endgame vanilla stuff cause every group is probably going to want a bard. you will have more damage than you know what to do with when the enchanter and necro start charming stuff.
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