"devastating consequences for EQ gameplay and replayability"
--Zodium
I think it was poorly executed Expansions that did that, not the QoL interface features. I am not suggestion game mechanic changes.
What I was saying, is once Green goes live, the main purpose of Blue becomes immaterial. Why not add the QoL stuff?
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"An optimist will tell you the glass is half-full; the pessimist, half-empty; and the engineer will tell you the glass is twice the size it needs to be."
"The only difference between the saint and the sinner is that every saint has a past, and every sinner has a future."
--Oscar Wilde
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