I like major things like, first to max factions (Either max bottom or max top), first to kill a difficult or well known NPC, but I think the first tier of enemy should be Crush/Dvinn level, stuff lower than that feels like it'll just be spammy (for a short while) and not terrifically interesting or really an "achievement" as the name implies.
Although the guard getting the achievement would be pretty funny.
The end of quests seems good also, but for instance the monk sashes I think only the last two should be logged.
"Being the first class" meaning like first class made? I don't find that super interesting either personally, that's just like ah... luck and lifestyle, if you live in a timezone/have a life situation where you can be live at launch and also get lucky with how fast you click, you get it.
Unless you're doing this achievement to stress test your character creation process, cause I'm just imagining dozens of people clicking through as fast as possible, /camping, create new random lesser known character, repeat, for probs like 20 mins on launch.
Would it be possible to be first to find specific areas of a given zone, noted for their secrecy or difficulty to get to? Take a kunark example of Kurns secret room. Perhaps a hail-able NPC could serve as the achievement granter there that despawns after the first person finds it, to solve the "Not tracking players" thing.
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