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Old 10-02-2019, 07:32 AM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Why have other MMOs failed to capture this feeling? My guess is that it's simply because EverQuest was designed from the ground up to be a first-person experience and thusly getting the sense-of-scale correct was a high priority for them!
Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Yep, designing worlds for the third person camera severely inhibits world design. Interiors/etc end up massive caverns to give space for zoomed-out cameras to pivot. This in turn almost prohibits the tight, cramped, twisting dungeon style of EQ. Objects like furniture are quite often scaled outsize so as to not appear tiny to a viewer seeing things through a distant camera.
Player/World scale and proportion. I have considered this over the years as well. Danth said it all though.

The first time you seen the wizard spires stretch up to the sky..