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Originally Posted by Fammaden
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So back in April I thought I saw quotes from a Q&A with Rogean that happened at the convention where green was first announced. And one aspect supposedly mentioned was dynamic spawn times for the launch population surge in newbie zones to potentially scale with the zone count. Not sure if that's still on the table. It wouldn't be strictly classic but neither will 3k+ people I'd say, and it is something that happened on EQ at some point later.
It really would ease some conflict if the newbie yard mobs were respawning immediately once a certain number of players was reached. After the newb zones you have more than one thing to pick in your level range generally so they could be more hands off outside of starting areas. For that first weekend at least, a dynamic respawn timer might be nice.
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I wanted to lend some weight to the idea that dynamic spawning in newbie zones is actually sort of classic. Take it as hearsay if you will. According to two former GM's that I used to know they would sit it in the newbie zones and spawn mobs over and over. After learning this I realized there were times where a spawn was just going nuts with stacks of fire beetles in one spot that never ended. Once enough people were onto that spawn it would stop and move elsewhere. At the time I just thought the spawns were being funny since so many mobs were being killed.