Quote:
Originally Posted by Solist
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maximum charisma. No other stat matters for a cleric, and deep in to endgame velious your manapool being 100 lower from starting stats is so irrelevent it doesn't matter, ever.
Reducing damage taken is far far more efficient than healing damage done.
You should be casting Calm, Root, and Stun more than anything by a huge factor. Healing is incredibly inefficient, especially for a class who can just about make sure every pull is a single.
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Are you trolling? This is awful advice. Reminder: this is for Green where Velious gear is a year and a half away. Wisdom will not be maxed in Classic or Kunark gear. And Cleric epics won't be around for quite awhile either, so you will want as much mana as you can get for rezzes. Calm spell is good, but Clerics won't be using it much at high end while grouping (gee, what happens when your puller dies and he also happens to be your rezzer?). You're basically suggesting to play a Cleric like a Paladin, in which case I have a mindblowing suggestion: roll a Paladin instead.