Think long term. Snare is much more useful at 50 and beyond. It makes duoing with a melee, Enchanter or Mage in dungeons much easier. 6 seconds really isn't that bad of a cast time, and the snare itself is more than sufficient to stop runners without rooting them, which is really all you need it for.
Think about it like this: snare is, if not quite a class-defining ability, a majorly impactful and versatile spell that can significantly change your gameplay options. Animal and undead fear? Not so much.
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