Quote:
Originally Posted by nilbog
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Due to the finite time between the initial bug report about this issue and the release date of the Green server, I do not feel it is appropriate to allow charm for classes without fully reviewing the potential repercussions.
This may or may not change in the future.
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What happened to "I'm making it classic damn it and I don't care if no one plays here as a result?" We want that Nilbog back
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I get both Paineel and Infected Paw, as they would require tons of work, but Charm is (basically) just flipping a switch.
And for what it's worth I'm not even planning to play a Shaman or Necromancer (although my plans do keep changing ...)
I just want to see this because, classic!
EDIT
I do always try to remember that devs have to consider lots of stuff we don't. So while I 100% think that Charm should already be repercussion-less (ie. at least in classic terms, which is all anyone should care about),
especially when Enchanters have been testing it on Blue for a decade ... when I say that I'm thinking about
PCs.
However, I realize the
NPCs are probably the problem. We already have unclassic NPC spells here (which I mentioned in the mega thread and was basically told "we don't have the evidence to fix this"), and if we can't fix that in time for Green, throwing (potentially two levels higher than they're supposed to be) Charm spells on Shaman/Necro NPCs, when those NPCs have never been tested with them on
any server, really
could have some serious bad effects.
If it truly isn't possible to make this classic, all I can say is that this (and hopefully a general NPC spell fix) belongs
at the very least on Green 2.0. It really won't be classic EverQuest until NPC casters are casting what they cast in '99.