Quote:
Originally Posted by Wenai
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P1999 Staff direction has been to make things accurate to the Velious UI without reducing player usability. I would classify a change such as this exactly as that.
See attached image for Velious era merchant window. It is not just a simple texture swap.
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Again, I'm just one person, and (obviously) not staff. But I just want to make sure you understood what I meant, because you said "It is not just a simple texture swap" and that makes me think that you didn't.
My concern has
nothing to do with texture swapping, or any other
visual issue. Whether players can see prices is not a graphics or UI issue (well, I mean it is, but more importantly) it's a
gameplay issue. It seems from this thread that said gameplay issue is 100% fixable: we
can make it work like it did in 1999 (ie. we
can make players not see prices).
Now
if you hide the prices,
then a "how pretty can we make it?" question comes up. But whether gameplay-affecting features are or aren't present is almost completely unrelated to how pretty they do or don't look. In other words, I get that we want a UI that looks classic, but whether it can/should do unclassic things is a separate concern.
I understand that you got direct staff guidance, but honestly it really shocks me to think that Rogean or Nilbog would prefer players have an unclassic ability to do something in Green that they never could on live in 1999 (ie. see prices) just because the alternative wouldn't "look pretty". That really seems to go against the entire point of Green.