Quote:
Originally Posted by Nagoya
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Here is the situation as of 2019-10-15, 10 days before launch.
Now at 637 votes.
The Top Tier: Enchanter Druid
The Tier 2: Shaman, Cleric, Bard
The Middle Boyz: Magician, Wizard, Necromancer, , Ranger, Warrior, Paladin
The No Thanks Boyz: Rogue, Monk, Shadow Knight
which means almost no change. Only Paladin to raise to Middle Boyz status.
Shaman & Magician going up. Bards slowing down, hinting at maybe the AoE change was indeed a break to its popularity.
All in all, still pretty standard to what we should expect.
Tons of Enchanters and Druids trying to "solo" their way to the top.
Other WIS casters (Sham/Cler) playing the slow naked game, and Bard fucking around naked as well.
Everyone else is basically a warrior and will hurt through classic 24/7 for the glory of everyone else.
Special mention to the remaining three INT casters, Medium-Easy on the scale.
But Rangers, Paladins, Shadow Knights, Rogues, Warriors and Monks will be very rare and very brave. It will be a tough world for them.
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I'm kinda surprised by how few necros there are. I guess too many people think iksar makes or breaks the class. The number of necros on blue has always been like double what this poll is reflecting.
I'm guessing SK is low because the "good" races to be a SK have extra exp penalties on top of the class penalty besides and folks have gotten used to it not being that bad on blue?
Like 50+% of the votes are for support-ish classes. I know of course that chanters can do a lot of damage and that druids and shamans aren't just heal and buff bots, etc, but with low melee damage in vanilla (especially early on) and so many folks playing the lower-damage casters, it'll be interesting to see if the grind is in big (and often not especially efficient) groups of 5-6 ends up being more painful than people are expecting.
edit - I don't think you can call int casters "Medium-Easy" in classic. They're just downright "easy" in terms of power vs. the content. Gear is a bonus, pets are relatively strong compared to mobs, basically nothing summons or is extra resistant or is immune to fear/root/snare/mez/stun, etc.