Good questions.
I noticed on green that ducking doesn't immediately interrupt spellcasts, which is going to be a big enough shock for a lot of folks already. I can only imagine if we DON'T end up with the overpowered classic features but do end up with the extra-challenging parts that there will be tears over it.
I suppose leaving the "this is silly and was broken and that's why verant fixed it, so we should leave it fixed too" stuff OUT of green while reintroducing the timeline-accurate difficulties like no ducks to interrupt and removing our favorite low-level exp quests and whatever else would be a decent compromise between classic mechanics and classic experience though. And I'm usually the guy who errs on the side of classic mechanics.
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