Quote:
Originally Posted by Jadian
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So much of this is just plain factually incorrect the rest is hardly worth addressing [You must be logged in to view images. Log in or Register.]
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ok. i'd like see some factual corrections.
Fact is bard npcs that exist in a increased spawn newbie yard are on ~1 min timers. that covers 20 to 34. Some people have reported WK as having increased spawns as well which may be a bug as GM did state WK was not suppose to be increased. WK covers 12 to 20 bard leveling. A group of druids/necros/mages at 34 can start then killing ~1 min guard spawns in several zones, Misty, FP, BB.
Fact Feerott/Qeynos sewer spectres are in zones that have increased spawns. Sewers spectres drop a incredible pre planar rogue dagger as well.
Fact is you can right now log into green beta and make 100pp + an hour killing a level 4 mob that spawns in the same place every ~80 seconds. there are 2 or 3 of these lvl 4 wolf spots in the Hills that's 300pp/hr entering the economy within the first couple minutes of the server being up.
Fact from sun down to sun up Pyzjin will have a 5x more likely chance of spawning due to 5x as many spawns happening. The GBS is an incredibly high value classic item.
Fact Hadden being ~1hr spawn time will be a highly contested spawn. and the FBE which is a high value classic item will flood the server.
Fact several people have reported making 80+pp/hr doing jagged pine crooks.
The influx of low level plat will have a huge impact on the economy of the game. There will be little to spend money on early on but that cash will be horded.
Blacksmiths will make out like bandits because of the amount of plat players will have at low levels and the fact that they will need banded.