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				September 25, 2001 3:00 am 
Mouselook will now work a little differently when in the first two 
third-person camera modes (overhead and chase). They will work similarly to first-person mouselook (i.e. your character's heading will change when you move the mouse left or right, the left and right movement keys will cause your player to strafe, and the camera angle will pitch up or down when you move the mouse forward or back). These changes should make those first two third-person camera modes more useful.
			
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 I don't know how they're supposed to work, but currently on beta, mouselook in these views does NOT let you change camera angle.