From a development perspective, a broken launch can truly cripple a game server long-term. Imbalance issues may never fully smooth out, depending on the severity, particularly where there's exploit potential - and the exploit potential is high where you tweak something as critical as respawn rates. Right now, I guarantee you people are scouring the beta for exploits they have no intention of reporting.
See: every game that screwed up a launch ever.
I already see the dilated pupils over being the first to amass the most pixels.
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