Quote:
Originally Posted by Lumpy goo
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H
However, do we really have to have such an oversized loot window? It features like 16 visible item slots, and another 15 when you scroll down?
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Hi there Lumpy goo!
The size of the loot window is defined by (not)Sir Brad Mquiad:
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(classic ss)
The window does look slightly different than this I might ad some of you may notice, and I want to give you the reason why!
The way that SIDL does sliders is hardcoded into the client, so changing that is beyond our scope at the moment. Perhaps one day we can figure out something, but for now we had to settle on making an addition to our loot window art and ad a classic scroll bar to the right of the window. This is because despite hopes the ability to move the up and down arrows position around the window is just not exposed in XML. So, I had to get a little creative and do a little p99er custom jobber on ours for now, adding that slider on the right of the window that you may have already noticed or will next time you log in
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Now, just because we did do this custom job, I dont htink shortening the window from Sir Brad's origional vision would be the right choice, so for now just try to immerse yourself in all that extra marble and let it drip all over your body through your minds eye oozn through the cracks fillin your soul with classic marble ohhh sweet
ok yeah, that's the story with loot windows, and the custom slider that you may or may not have noticed yet!
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Here's some of the slider work in progress, trying to figure out how it works:
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this was a version I made with an invisible slider, a bit closer to classic, still not 10)% without the up and down arrows instead of the done, but out of some usability concerns we opted to go with the slider, until we can figure out how to go full classic.
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