Quote:
Originally Posted by Cezar
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Imagine you have one of each class, 12 pg total. What would be best way to form 2 balanced group to exp?
Going a bit deeper wich race you will pick for the class and why?
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Taking like 2 minutes to think on it and several more to describe why:
Enchanter, sham, druid, monk, SK, wizard for 1 group.
Bard, cleric, necro, rogue, paladin, mage for the other group.
Both groups have CC, regen, mana regen, hp/ac buffs, multiple sources of heals, multiple sources of roots, snares, multiple potential pullers, a snap-aggro tank, strong damage shields, lulls, invis, ivu, feign death, harmshields, resistance buffs, run speed, ports, a variety of damage types and both burst and sustained damage, and multiple sources of stuns.
Top group lacks rez, unfortunately, but I wanted a 3rd rooter (pally) in the bottom group and they don't get rez for a long time anyway, and I couldn't move the wiz without leaving the top group without ports or bard speed or a second source of stuns.
I'm unsure which group would perform better. The enchanter probably shouldn't charm very aggressively without cleric hp/ac/heals or any source of rez, but the druid can charm animals too and everyone in the group can contribute to damage somewhat in different ways. The bottom group has more sustained/less risky damage because of necro AND mage pets, but bard melee buffs aren't nearly as nice as enchanter+shaman buffs and the bard will be busy with providing CC and the only sources of mana regen and hp regen already.
Warrior gets left entirely out for lack of utility and inferior exping aggro. Ranger gets left out because they don't bring anything that isn't covered already by someone else who doesn't have an exp penalty.