Its def reduced damage against a rooted mob. I would use 2 creeping crud and 3 flame licks followed by a careless light nuke and mob would be dead with maybe 5-7% flux in hp due to lvl variance of the mob in question, sometimes resulting in me having to meele a fleeing mob, or a smaller nuke. Repeatable results for 2 days, 3.5 levels of exp. 3-4% hp mob a tick, now its 2-3%.
Just looking for conformation to see if this was intended or not for blue. I do believe, if memory serves me right, reduced dot dmg against a rooted mob was an early classic mechanic that got patch at some point.
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