Teams does not make sense with level range PvP. There is no feeling of team cohesion or zone control if high level players cannot defend their lower level teammates. And this applies vice versa - there is no sense of extreme danger for trespassing into enemy territory if you only need to be afraid of enemies within a narrow level range. Unlimited level range PvP sounds like it would be nothing but a griefer fest, but it's actually no worse in regards to griefing than a fixed level range ruleset. For example, unlimited level range completely does away with the problem of heavily twinked/deleveled griefers.
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