Quote:
Originally Posted by Deathrydar
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Because there was another entire continent for everyone to play on and a slew of new dungeons. Not to mention there is a huge difference between 1000 players and 2,300.
This is not rocket science.
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Right, the population is large, thus they increased spawn rates. I think they should increase them more in starting zones. I do not think they should start a whole separate server. Think about how that plays out; a second server launches, the playerbase establishes itself with it's own identity and it's own raiding hierarchy, then just kinda gets smashed back into green proper. Seems like a CSR nightmare. Alternatively given that this server has literally not even been live for one week yet, it will find a natural equilibrium?