View Single Post
  #43  
Old 10-30-2019, 05:55 PM
Deathrydar Deathrydar is offline
Planar Protector


Join Date: Oct 2009
Posts: 1,673
Default

Quote:
Originally Posted by douglas1999 [You must be logged in to view images. Log in or Register.]
Ultimately, splitting the server or doubling spawn rates is essentially the same thing. But a major part of classic everquest is the sense of cohesion and community, and server splitting and instancing wrecks that. Artificially increased spawn rates are not classic, granted, but at least everyone is still in the same boat with everyone else. The social aspect is crucial and I'm not eager to abandon it just because some stuff is hard during the first week of release.
WTH are you talking about? If you split in half right now there will still be 800 - 1000 players per server. What is going on here?

And "stuff won't be harder the first week". It will be worse when everyone only has a few zones to pile into (guk, sola) and they can't. not splitting the server will make the population lower than if you do. Not sure why no one sees that.

The higher in level the server gets, the worse this overpopulation issue will become. People are not going to drop off the first week or the first month, they will stay here and play, if they can play...

Which they cannot currently do. So they will leave.
Last edited by Deathrydar; 10-30-2019 at 06:01 PM..