I've been following this a lot lately. Made a few stabs at it myself, although less than impressed with my results so far.
I used Adobe's Batch function to read in the entire global_chr.s3d, resize it up 400%, and save. Another batch would do Gaussian Blur 1.2 & Diffuse on them all to bring down the pixelation. But, from that point I haven't gotten a lot farther. Many of of the textures need some extra love, as I imagine you figured out
[You must be logged in to view images. Log in or Register.] But you mentioned your workflow and I thought saying this might save you some time if you could resize them all and just get down to the business
[You must be logged in to view images. Log in or Register.]
You probably already know this but Robe textures are also in the same file, and are shared between all usable races (Unsure on Iksars, though)...Incase you want to take a stab at those someday
[You must be logged in to view images. Log in or Register.]
Code:
global_chr.s3d
clk40X.bmp
to
clk100X.bmp
But besides that, great work so far! And I love that you started on humans first =)