Quote:
Originally Posted by Glasken
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This thread makes me so happy. 50 pages of whining about research.
I'm playing a necro in a group with two mages. We are carrying them because we know they will get their pet spells as we churn content. Make friends, group. Profit.
Research is a seriously classic experience, embrace it.
Some ways to level research:
Train it.
Thats it. Your research spells become trivial about 2 level above the spell level itself. So 26 to trivial train 24 spells. Rough estimate.
How can mages be effective with a pet 10 levels lower than themselves? Fire pet with damage shield. Nukes. Summoning sword of runes for pets that will currently proc on everything.
While mages are busy crying about their pets, shed a tear for the ungeared warriors. The unwanted wizards, or the necromancers who seem to be both undesired in groups AND have to research their spells.
And while you are crying those tears of self pity, fill your mind with thoughts of the true gods of classic: the enchanters, who have most of their toolkit without research, and who get pet spells from a vendor from lvl 1-50 whose only drawback is a lack of commands. Think of the enchanter, and you will finally have something to cry about.
Now go outside.
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So necros are undesired in groups, yet you are always in a group, and mages should learn to group?
Because necros have to research important spells?
Going to report your post, I don't think you've played Everquest, ever.