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Old 11-05-2019, 11:34 AM
Dolalin Dolalin is offline
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Join Date: Oct 2009
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These Heatstone and Coldstone were changed in July 1999. They used to have 1 clicky charge of Serpent Sight and Ultravision each. They became wearable after this point:

Quote:
- The Magician's Summon Heatstone and Summon Coldstone spells will now work as long as the Stone is held or worn (the spell effect will never wear off).

https://wiki.project1999.com/Patch_N...t_Server_patch

Supporting newsgroup evidence:

Quote:
6/13/99

> Summon heatstone - is this just a better summon wisp spell? How does the
> light compare to that of the lightstone I carry around all the time? Is
> there any advantage to using this spell instead of my lightstone?

This is pretty good. It lets you summon a stone that may be "drank" to
provide Serpent Sight. Very handy.
Coldstone is the next one, which provides
Ultravision, as opposed to Infravision.

I'm not a magician, but my partner is. Good luck.

Jason

https://groups.google.com/d/msg/alt....I/DCMxsvwF16IJ
Quote:
4/24/99

W C Snyder wrote:
>
> I agree, it's tough, but you adapt after a while. At night, I kind of look
> for motion and that helps a bit, though, I've still had some close calls
> with griffins. Also, when my magician friend is on, he summons lots of
> heatstones for the two of us which give us infravision for roughly the whole
> night.
They help a lot, but I can't wait for him to get the coldstone
> spell, so I can experience ultravision for the first time (I've never played
> anything other than a human).

Oh, so Heatstones wear off with time? Bummer.

--

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`I need Stalin like I need a hole in the head' -Leon Trotsky

https://groups.google.com/d/msg/alt....0/qE5WizQLnq4J