Quote:
Originally Posted by Baler
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TL : DR: 3 ways to get interrupted.
Bash Stun
Bash Damage - Affected by channeling
Bashe Push - Affected by channeling without being pushed too far.
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Normal damage can interrupt too, right? And it displays the interruption message after your spellcast bar completes. Normal damage can push and thereby interrupt too, right? And it displays the interruption mesage after your spellcast bar completes.
You're suggesting that it's just a coincidence that what I call "bash interrupt" appears differently in the logs and stops your cast differently in game even though it is, according to you, operating in the same manner as normal melee damage interruptions?
Why doesn't normal melee damage that causes an interrupt cut off your cast bar in mid-cast and display an interrupt message in the log in front of the damage message like it happens with bash? You REALLY think that's just blind luck that it got oddly programmed that way, rather than that bash instantly interrupting is different than melee damage interrupts or push interrupts?