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Originally Posted by ArunaGreen
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Like I said, big difference between a decent group and a really good group. I would bet my left fucking leg that a group I put together would absolutely shit on any necros ability to solo. The only class that can out solo a godlike group is a bard because they are a broken class and have zero downtime and can kill an absurd amount of mobs simultaneously.
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Then you'd lose your left leg. ¯\_(ツ)_/¯
Quote:
Originally Posted by Lordess
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Well I guess we’ll have to just agree to disagree. I would point out, however, that in your examples you mention HS which isn’t in game yet, and Lguk which is going to pretty much have every camp filled by groups that the solo necro is gonna be lucky to find anything to solo. That also doesn’t address shaman, mage, enchanter, and druid.
I also think you’re taking my statements a little too personally. It’s obvious you love Necros and me saying that a good group is better XP than solo is somehow saying that Necros aren’t God tier and that for some reason upsets you. Either way, I think it’s unfair to make wide generalizations. Not every solo class is going to be able to keep up with enchanter and necro. And charm breaks at the wrong time can spell death for an enchanter who can’t just FD. You also say that the best soloer is better than the best group, but to me that’s like the top 10% of Necros basically, not everyone is that good at the game even after all these years.
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I'm using the same criteria that you are. Camps are going to be hard to find for anyone, and most are smaller than they are on Blue. Which honestly just hurts your case even further, because there's nowhere on Green/Teal that you're going to be chain-pulling endless rows of mobs to try and keep up with a competent solo player. That includes all the classes you listed aside from maybe Shaman, which I've never played and can't speak on.
It's not taking anything personally, and I'm not here to defend the honor of the Necromancer class. You're just wrong. You made a statement as an absolute that's undeniably wrong. Bad charm breaks happen, deaths happen, all that's true - that's the risk for the reward.
As much as I personally enjoy grouping, there's a reason you don't see many necros in groups - and it's not because they're not useful. It's just not the best use of time if your biggest interest is in leveling quickly. Soloing wins, period.