Thread: Game Mechanics: Melee Damage (Long)
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Old 05-30-2011, 06:59 AM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
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One hand damage looks pretty close to what the numbers look like in the above post now. Excellent job on this Kanras or whoever made this happen. Here's recent parses:

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Level 51 Warrior
215 Offense
193 Strength
8 Damage Bonus

Damage Profile of Warrior with a Blood Point (10/21) wielded in Primary hand. Not sure if offense is still used in the formula instead of Weapon skill in damage calculations.

Minimum hit -- Weapon Damage + 1 (10 + 1 = 11)

Maximum hit -- (Offense + Strenth) / 100 * Weapon Damage + Damage Bonus
(215 + 193) / 100 * 10 + 8 = 48.8

Magic Number -- Weapon Damage * 2 + Damage Bonus (10 * 2) + 8 = 28

Looks like the final calculation is being rounded up instead of down (48.8 to 49 instead of 48)? Not sure on this. Other than that this looks REALLY close. Maybe a larger percentage of hits from Min to magic number, less from magic to Max.

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Offhand Damage (Bloodfire 11/24)

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Minimum hit -- 1

Maximum hit -- (Offense + Strenth) / 100 * Weapon Damage
(215 + 193) / 100 * 11 = 44.88

Magic Number -- Weapon Damage * 2 (11 * 2) = 22

Same as described above, only one point off. Maybe a larger percentage between min and magic number.

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Bash damage (Using Slam with two One handers)

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Base Bash damage = 6

Minimum hit -- 1

Maximum hit -- (Offense + Strenth) / 100 * Weapon Damage
(215 + 193) / 100 * 6 = 24.48

Magic number -- Weapon Damage * 2
6 * 2 = 12

I parsed a little bit bashing with my Paladin and a Fiery Avenger and I think I remember my max bash being 24. Two hand damage seems a little off as well, still need to do a parse with that. Seems as there are too many hits for Min damage. Will do that next and post the numbers. Again excellent job with this, looks great.
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