Archery should use dex. It's not because of how archery works in real life, but because of how RPGs are supposed to work. Big burly characters hit things with axes and swords; agile and dexterous characters prance around and twang their bows; frail, robed magician characters use spells...and the powers of each type of character are supposed to be reasonably balanced in a D&D-like universe.
Plus, if both melee damage and archery use the same statistic, then everyone will seek out the same gear. You'd think that in a balanced Everquest, warriors and rangers would be wearing different gear.
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