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  #222  
Old 11-13-2019, 01:00 PM
Axlrose Axlrose is offline
Sarnak


Join Date: May 2015
Posts: 261
Default

Just a wild suggestion for the /list element.

Players accumulate "camp" time towards the list in the following ways:

- For every hour (and minute) active at these particular camps accumulates time towards the "camp".
- For every hour (and minute) offline from these particular camps accrues a fifty percent penalty loss per the amount of time offline.
- The order of the /list is based upon whomever has the greatest amount of "camp" time accumulated.

Example:

Four players all begin camping at the exact same moment. I will use hour 32 as the end point for my example.

- Player #01 does a 24 hours stint and logs for 08 hours. (24-(8/2)) = 20 hours.
- Player #02 does a 32 hours stint and does not log. (32-(0/2)) = 32 hours.
- Player #03 does a 04 hours stint and logs for 12 hours, then returns for a 16 hour stint. (04-(12/2)+16) = 14 hours.
- Player #04 does an 08 hours stint, logs for 08 hours, then does another 08 hours stint before logging off for 08 hours. (08-(08/2)+08-(08/2)) = 08 hours.

Thus the order of the list at the 32nd hour would be: Player #02, Player #01, Player #03, and Player #04.

Let's say Player #05 started at hour 16 and was in the middle of a 16 hour stint. Thus he would have accumulated 16 hours and thus would fall into the /list after Player #01 and before Player #03 at the original 32nd hour.

It may sound a bit confusing, but you reward those players that put in the time while giving them an option to recollect themselves in real life without losing everything they built up over the long haul. Over a long haul, one may collect enough "camp" time to keep the first /list spot, even with breaks.