Quote:
Originally Posted by Danth
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Damage caps do not work exactly like the above poster suggests.
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Oh so the damage caps do not work as listed in the Game_Mechanics on the WIKI... LOL. So okay, there are some more details, such as STR bonus, MH bonus... is that really necessary for this discussion of low level weapon choice? No MH bonus is not really important until higher levels 28+. STR bonus applies to both weapon choices at all times...
https://wiki.project1999.com/Game_Me...bat_and_Damage
MH Bonus
The dmg*2 formula for autoattack is true until lvl 28 where you get 1 bonus damage every 3 levels to your main hand attack. So at level 50 you get 8 extra bonus damage:
Role of STR
As for str, you will notice more effects at later level. It does increase my max damage when I go from 180 (unbuffed) to about 250 (shaman buff). In the end, my main hand 10/21 has a max damage of about 45, so from the formula:
(2*10)+8 = 28
I have an extra 17 damage, I would think that it is all coming from str bonus at my level? Not sure.
The other effect of str is that it raises your ATK (about 1 ATK for 1 str) and the more ATK you have, the more likely you will get high hits.
Two-Handed Weapons
[Main hand bonus] for two handed weapons is a higher value than for 1H that is also based on the weapon delay. See
http://lucy.allakhazam.com/dmgbonus.html
Note that the above (live) table is likely incorrect for p1999. The 2H damage bonus was made "classic" (unknown details, ref).