So why exactly did we keep item recharging in Green/Teal especially considering how we removed it from Red?
Why was it removed from Red anyway? PvP abuse?
If so, why does PvE abuse get a pass especially considering its impact as outlined in this thread?
There's a lot of stupid stuff you can do with clickies that would normally be balanced by the time it takes to acquire them, however item recharging removes that time and, in my opinion is against the spirit of the game and the spirit of classic in general. Yes, the cost of recharging can also be a limiting factor, but that can be offset by profits that can be generated through their usage.
Is this really just an executive decision made by the developers or is it a community decision?
I guess this really boils down to the question: Is the goal of this project to simply recreate the code of classic Everquest and let the game play itself out now that we have the foresight, or is the goal to recreate the experience of classic from many years ago?
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