Despite the OP being obnoxious at promoting his thesis, he actually has a point. We didn't run around soloing Efreeti back in classic. We shouldn't do it on Green/Teal either.
I think we might as well just disable charm on Green/Teal. It IS a powerful spell and back then wasn't used nearly as much (for technological reasons, but that's not important).
To further match Grean/Teal's experience with the one people had back then, simply taking charm out of the picture, until the final patch hits, might be the way to go. Unclassic change for a classic'er experience - P99 has done it before (and rightly so. Examples are Chardok AE, Epic item min level 46, etc).
This will promote grouping as opposed to solo / duo, and that's definitely IS a good thing for the progression servers.
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