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Old 05-31-2011, 08:35 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Appealing to the fear of the server shutting down isn't a wise choice nor is it a good argument for why a server designed to follow what the Classic EQ experience was, should deviate from that.
As I've said over and over, trying to photocopy something does NOT recreate the actual experience. If you try to recreate a film shot-for-shot and line-for-line, the copy will be FAR different than the original, even though you followed the exact framework perfectly. Nobody wants to see an attempted copy of a film, except perhaps to just to experiment for the sake o fit. What people DO want to see, though, are films that engage their emotions and their imagination in the same way that other films they loved did.

Trying to follow the exact Classic EQ timeline does not recreate the Classic EQ experience. To recreate the essence of what Classic EQ was, you instead need to create an environment where people are playing the game like it was in the early days and also how it was meant to be played. This means not only fixing problems the original designers knew about and weren't able to fix when Classic EQ was actually happening (or didn't have the understanding/perspective to fix at the time), but also a whole new slate of issues with regards to how people approach the game now in 2011.

Since the "classic timeline" will in fact run out and this server will NEVER exactly be Classic EQ, the server should thus keep the spirit of Classic EQ alive and make beneficial changes now rather than waiting to make changes after the "classic timeline" has run out and people want more content and/or are upset about very, very big problems that were in Classic EQ.

Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Who are you to say what people want and don't want?
Who is a choreographer to say what dancers/ice skaters should do and what they shouldn't?

Who is a game designer to say how to make a good game and how not to?

Who is a physics professor to say what the best theory is for a mechanics solution and what isn't?

Who is a marketing executive to say how to make more people buy your product and how not to?

Let's not diminish the knowledge people have in the World and the value of learning from history, thanks.

Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
Nirvana/Perfect Solution fallacy. While it can't be a perfect 100% creation down to the finest detail, that doesn't mean something needs to be changed to the timeline.
It's hardly a fallacy. Things already HAVE been changed from the timeline. There are specifically things that will never be Classic on this server, not just because of time/logistic restrictions (which is a real problem - the developers can't do it all), but because the developers specifically don't want to change it to how it was in Classic.

Given that the developers are already specifically changing things from how they were in Classic to improve the game experience of this server, here and now in 2011, I am talking about how things from Classic EQ can be improved to make the game better as a whole for all of us to play.
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Last edited by Zuranthium; 05-31-2011 at 09:28 PM..