It blows my mind that they made it this open to player conflict. If their goal here was a less monopolized spawn and less required CSR attention, then they should have made a list system, minimum level req, and then random the manastone to anyone who was on the aggro list and the /list.
More hours = more chance of a stone.
Few hours = still at least a small chance of a stone.
Too low level or not at least being nearby = no stone.
No more requirement to put in your hours all at once.
Sitting nearby and getting on aggro list but not actually contributing at all wouldn't be eliminated perhaps, but it wouldn't be a big deal anymore since these modifications would increase the number of people spending time at the camp at any given hour compared to the current system where any sane person doesn't even bother showing up because they know they're 30+ hours even if lucky away from a stone. It wouldn't be a matter of 2-3 people carrying one asshole all the way to a stone because if they don't, it only lengthens their wait.
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