If you can prove that there are actual problems that exist with the code that are not inherent to the original EQ experience than I agree with your points, but you're asking for the game to cater to you in ways that it never did.
Quote:
Originally Posted by xblade724
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"Don't die. If you die, man up and don't feel like you deserve a rez every time; suck it up and get back to XPing."
Welcome to EverQuest. You get trained. Often. And your original tactics sometimes fail. God forbid escaping in EQ is impossible or if you gate on your group, you are the douche of the party for "abandoning your team" even though most are truly just jealous. But even with that, getting hit once as a druid under level 30 won't get gate off anyways because regaining your concentration is slim to impossible til specialization. Dying is part of the game - and penalties are necessary, but not THIS much! I'm sure it's happened to many of you that go on a CR and get trained as soon as you zone in. Suddenly, you have 2 corpses and countless xp loss. It should be a "learn from your mistakes" sorta deal, but you'll note that most of the time you die, it's from other people's mistakes not yours. That said, you shouldn't take as much of an XP hit considering most deaths are someone else's fault being idiots. I'm not "being in denial never blaming myself", just statistically speaking in all honesty.
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lol