Quote:
Originally Posted by Vexenu
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Skilled and daring Enchanters could make practical use of fixed duration charm for certain limited applications (breaking camps or soloing/duoing a big mob by timing recasts). But it would be impractical for solo XP grinding or holding a charm pet in a group due to constantly having to re-cast charm.
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Um the way you grind exp w charm is have two similar mobs beat up each other til both are near death then you easily finish both off, rinse repeat. Holding pets for hours is group exp w charm. So 36 sec charm plenty good to fly tru levels solo.
I dont think you are nerfing it quite as you think you are but none the less its an interesting EQy discussion
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If you want a real charm nerf make a shit ton of mobs commonly found immune to it.