
12-07-2019, 02:39 PM
|
|
Planar Protector
Join Date: Jun 2012
Posts: 5,785
|
|
Wtf are you smoking Petros?
Quote:
Originally Posted by Tecmos Deception
[You must be logged in to view images. Log in or Register.]
Your melee does generally become less important, but it's never a nonfactor and it is still pretty important until at least 24. I like slow weapons so it's easy to cast a spell inbetween melee swings without losing any swing timer. I'm not sure if that's actually classic or not, but on green casting a spell doesn't reset your melee swing timer, so you can take a swing, cast a 3+ second spell, and almost immediately after take another swing, repeat.
So I'm using 2hb. I bought a two handed hammer off a merchant for like 26pp around level 8-10 iirc. You can sell it back to a merchant for 23pp so it barely costs you anything to give you some nicer damage than rusty or bronze until you can buy/quest something like bloodforge hammer. If you don't like how slow the two handed hammer is, you can still squeeze spells in between a merchant-bought great staff's swings.
I think a bloodforge hammer will last you until 30+.
Later I think your weapon choice will depend on your activity. If you're grouping a lot, or prefer to root+rot, then you'll probably want like a charred guardian shield or paw of opalla or PKT and something like sharkbone warhammer, barbarian hunting spear, darksea harpoon, etc. Some of those weapons will be in high demand by clerics, druids, and rogues too though. There are some sham-only weapons that aren't quite as nice but that are magical and give wisdom that you can go get on your own or in a duo/group by 30. If you like to smack stuff more, then maybe mortificator staff or gator smash maul I guess (until planes start coming out).
|
|
|
|
|