View Single Post
  #3  
Old 06-02-2011, 04:39 PM
Aenor Aenor is offline
Banned


Join Date: Jun 2010
Posts: 830
Default

This would be a hard-coded setup like Sullon where each team would be unable to group with, guild with or cast beneficial spells on members of other teams. Unlike Sullon, I again suggest the +/- 6 level spread for PvP as a compromise between the +/- 4 of Rallos (which I found too restrictive) and the more wide-open +/- 8 of Tallon and Vallon Zek.

Obvious drawbacks:

Paineel is not classic.

Lighties get no feign death class

Other than that I think it works pretty well. Paineel is necessary so that each of the human teams gets 3 starting cities and races. The Darkies and Lighties have the advantage of an extra starting city but the drawback of only 9 or 10 classes vs. 11 each for the two human teams.

As with the other thread, I suggest that in zones like Sol B and Lower Guk, all level restrictions be removed. What other drawbacks do you see? Which team would you pick on a server with this setup?
Last edited by Aenor; 06-02-2011 at 05:11 PM..