This would be a hard-coded setup like Sullon where each team would be unable to group with, guild with or cast beneficial spells on members of other teams. Unlike Sullon, I again suggest the +/- 6 level spread for PvP as a compromise between the +/- 4 of Rallos (which I found too restrictive) and the more wide-open +/- 8 of Tallon and Vallon Zek.
Obvious drawbacks:
Paineel is not classic.
Lighties get no feign death class
Other than that I think it works pretty well. Paineel is necessary so that each of the human teams gets 3 starting cities and races. The Darkies and Lighties have the advantage of an extra starting city but the drawback of only 9 or 10 classes vs. 11 each for the two human teams.
As with the other thread, I suggest that in zones like Sol B and Lower Guk, all level restrictions be removed. What other drawbacks do you see? Which team would you pick on a server with this setup?
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