It looks like TAKP recently did some work on this. I see a post from Torven about it back in July:
Quote:
PC spell interrupt logic was rewritten to match a decompile taken from the client. That doesn't mean errors aren't possible, but it does mean that it's likely correct.
Keep in mind that it does these two things:
Every hit on you while casting a spell each has its own interrupt roll, so if you're casting a spell that's easy to interrupt, it's not likely to succeed if you're hit a lot.
Spells that are six or more levels under your current level get a significant channeling bonus. This bonus grows the older the spell is.
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https://www.takproject.net/forums/in...38/#post-80157
With any luck it's on Haynar's list of things to bring over here, if it isn't already?
(Then again, per the parent post, it might implement the broken channeling behaviour...)