If you want to limit twinking, why not have any item that is gotten in a dungeon 30+ be no drop? That way 30+ requires a lot more thought about what items you want? This would only be for slotted items with stats, not random things or spell components or the like. Also allows for some twinking done below those levels and a market for that. The only other way to really decrease the twinking would be a whole system of item degradation, but that's beyond the scope of the game.
I think racial modifiers would need an overhaul completely. Humans suffer from too many things that they don't make up for. I'd heard the halfling xp bonus was supposed to be on humans? (that true? seems like it may be a rumor?) Humans should be the most popular race because of their prevalence of breeding compared to other races in fantasy and in game lore, so an xp bonus on them would definitely make them a bit more favored.
I'd also be ok with races getting the classes they got later, like halflings getting ranger and gnomes getting SK/Paladins. I'd even be apocryphal and say allow barbs, trolls and ogres their beastlords as they don't have a whole lot of class choice anyway.
I always wondered if some of the ruined looking pyramidal structures were supposed to be more wizard spires later. It wouldn't hurt wizards to have that utility of porting since there is only one class that has a boon on that anyway.
I'd change Runnyeye to the post revamp version, there is a reason not many folks xp in there now with a random high level roaming mob.
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