Quote:
Originally Posted by Tecmos Deception
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On green, I believe both those rooms have 2 spawns + 1 pather that goes between them. The hallway near preacher is a truly safe area you could set up in if you wanted; tight quarters but no spawns or pathers. Mobs around there are like 22-25ish, a bit higher for the nameds. Pulls of 2-3. Quite a few wizards and clerics.
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Yep, groups of 23-26 will have to be hitting on all cylinders and an exciting time will be had by all. That quiet hallway is good as a fallback position if the group is in rough shape and needs to heal/med.