Quote:
Originally Posted by loramin
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I doubt it.
ZEMs are one of the few exceptions to the normal "keep it classic" rule here: the devs would rather have "classic mystery about the ZEMs" than actual classic ZEMs. As I understand it (and really the devs don't like to talk about this stuff ... or anything else on the forums these days, for that matter), it's because the actual classic ZEMs are widely known in EQEmu, and people knowing those exact values is more unclassic to them.
Personally I think it's the wrong call, not because it's wrong per say, but because it's an unnecessary exception to a server that's full of classic features people have unclassic knowledge of. I think it fits the vision of a classic EQ server to have classic mechanics of all sort, including ZEM ... but they clearly feel otherwise, and of course we're just lucky to have any of this at all [You must be logged in to view images. Log in or Register.]
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But where is the "classic mystery" when we all know where the current high ZEM zones are? Everyone knows that CB, Befallen, and Kurns have absurd ZEMs. Everyone knows HHK, Unrest, and Guk have great ZEMs as well, etc. etc. Now, we might not know the exact numerical value, but we know that the boosts are there; I've tested it before on multiple characters (ensuring that each character doesn't have a different XP boost/penalty than the others) and the EXP absolutely moves materially faster in those zones versus killing a level equivalent mob in another non-ZEM boost zone. The only one I'm still unsure of is LOIO and whether it actually has a penalty or not.