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Old 12-29-2019, 09:03 PM
Dolalin Dolalin is offline
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Join Date: Oct 2009
Location: UK
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Here's a post from August 1999 echoing Test server patch message regarding the PvP damage reduction. Gives the percentage reduction as 60% at that point (no distinction between DoT and nukes, incidentally):

Quote:
8/26/99

The Test Server has now been converted to a PvP-teams server for testing
purposes. In addition, the following changes have been made.

PvP spell damage is 60 percent that of player vs NPC damage. (YAY!)

If a player is rooted by another player, then hit by a spell from
another player, the root effect is removed. (YAY AGAIN! Helps vs. naked
mage syndrome)

Experience is no longer lost when dying to a DoT spell only on the Pvp
and PvP-teams server.

It is no longer possible to loot from a player's weapon or ammo slots.

If an NPC is pursuing you while under the effect of a DoT it will only
take half damage. ( as opposed to taking no damage)

https://groups.google.com/d/msg/alt....c/5keZjQadvWsJ
Edit: This post from Feb 2000 also gives the reduction as still 60% at that time, and also for wizards so it must have affected all spell damage, DoT and DD both:

Quote:
2/15/00

All I can say Lyion, you have NO idea what you are talking about. Wizards
was the first class to get nerfed in PVP. In fact the nerf has made them the
one of weakest PVP class there is. We do only 60% damage using the only
spell range we have.
This means that the slow casting ice Comet will only do
660 damage per cast, this means that you will need to cast at least two of
these to kill a shaman.

https://groups.google.com/d/msg/alt....E/8F1Dq0j_ZG8J
Last edited by Dolalin; 12-29-2019 at 09:09 PM..