I doubt a sk could solo my stomping ground (KC basement) nearly as well as my paladin did. I did about 25% of 59 solo there and probably 1/3 of my total xp 56+ solo. Being able to root/disengage/recover/continue is a big plus. Downtime self healing that doesn’t require being in combat? Also a big plus.
SK fear kite is a big perk but it gets harder and harder to find good places to do it the higher level you get. It requires more space than a lot of hunting grounds can safely support. From 46 on with deepwater helmet click, paladins hunting grounds stay wide open.
Solo is slow for both knights. You’re kidding yourself if you think paladins aren’t good at it though. Slow as the kills were, it was generally on par over time with full group xp. My favorite was always finding a necro to duo with.
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